The Callisto Protocol will most likely support Ray Tracing Shadows & Reflections

It appears that some new details have emerged for the Ray Tracing features that The Callisto Protocol will support. According to two interviews, the game will have ray-traced shadows and ray-traced reflections.

In an interview with IGN, Mark James, the Chief Technical Officer of Striking Distance Studios, revealed that the game will have hybrid ray-traced shadows. In other words, Striking Distance Studios will be using Ray Tracing in order to enhance the shadows of specific areas.

Then, in an interview with Techradar, James claimed that the game will have ray-traced reflections. In fact, the dev team will be using ray-traced reflections even for the eyeballs of characters.

Thus, we can assume that the game will feature both Ray Tracing Shadows and Ray Tracing Reflections on PC. Theoretically, the game will also support an AI-upscaling technique like AMD’s FSR 2.0 or NVIDIA’s DLSS.

Lastly, The Callisto Protocol will be using Unreal Engine 4, and not Unreal Engine 5. My guess is that this will be a heavily modified version of UE4.

KRAFTON plans to release the game on December 2nd!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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